﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace SLBehaviourSystem
{
    public class DecoratorNode : BehaviourNodeBase, IDecoratorNode
    {
        /// <summary>临时变量，用于缓存子节点状态 </summary>
        protected BehaviourNodeState childNodeState;

        protected override void OnInterupt()
        {

        }
    }
}